Logical thinking
Break a task into clear, ordered steps.
Computing
THINK · BUILD · DEBUG
Break down problems, explore digital ideas and discover what code can do.
For curious minds aged 2–16. Understanding guides difficulty.
ROOM TO EXPLORE
A glimpse of the subject’s possibilities. Your signed-in library shows the lessons currently available to your learner.
Break a task into clear, ordered steps.
Explore instructions, patterns and digital making.
Think carefully about information, privacy and safe choices.
A MOMENT OF DISCOVERY
A small public activity to explore together or independently. It isn’t a baseline question and doesn’t save a score.
START → MOVE → TURN → MOVE
Find the turn instruction, change that step, then run the sequence again. Changing one thing at a time helps you see what fixed the problem.
YOUR OWN WAY FORWARD
Key stage can give curriculum context. Lesson difficulty should follow what a learner demonstrates in each skill, with support where it helps.
How learning worksStarting-point checks record responses and support used. Current checks cover introductory Maths, English and Science skills.
Available lessons and parent choices shape a gentle daily path. Families can explore more within their subject access.
Saved work and later responses help show what is developing. Age guides presentation, independently of difficulty.
Maths, English and Science are core subjects. Extra subjects depend on your package and parent choices.